![]() ![]() ![]() You do get used to it, as you did back in the day, but it means that, unlike Dark Souls, it can’t be described as entirely fair. This was rightly criticised at the time and, as you can imagine, feels even more outdated and unfair now, especially as when it does move the camera wobbles about like a drunken partygoer on their first post-lockdown night out. If you don’t though you’re stuck with a static view from which enemies will suddenly lunge at you from out of nowhere, in consistently exasperating fashion. The main difficulty with jumping usually comes with the camera angles, which use fixed Resident Evil/Onimusha style angles, even though the graphics are all 3D and you can move the camera round at any time. ![]() There’s not as much platforming as the NES games but what there is works fine, with some early examples of wall-running. Ultimate) starts with only simple light and heavy attacks, plus a block which doesn’t have to be aimed – so you can have your back to an enemy and as long as you’re blocking you’ll automatically turn to face them, which feels very cool and ninja-ry. Your ninja (Ryu Hayabusa, who not only appears in Dead Or Alive but was rumoured to be guest starring in Super Smash Bros. Ninja Gaiden is a third person action game, vaguely in the mould of Onimusha. Nevertheless, the first impressions are good and while this is technically a remaster of a PlayStation 3 remaster of a PlayStation 2 era game the only thing that feels really old-fashioned is the camera system, but then that was always terrible. To give credit where it’s due though the first two do stand up remarkably well, even after all this time.Ĭompared to recent remasters like NieR Replicant or Mass Effect this so-called Master Collection is pretty bare bones, to the point where it doesn’t even have a dedicated launcher and you just start each game individually from the home menu. He’s also hinting about a comeback, and is no doubt delighted that the third game’s problems were largely attributed to his absence. The Ninja Gaiden reboot was the pet project of Tomonobu Itagaki, the outspoken (to put things diplomatically) director who left Koei Tecmo under a cloud sometime after the completion of Ninja Gaiden 2. Although there was one thing that prevented it from achieving true mainstream success: it’s really, really hard. For 2004, the graphics were state-of-the-art, so it was a major showpiece for the nascent Xbox brand. Prior to that Ninja Gaiden was best known as a trilogy of ultra-hard NES games (although the series actually started in the arcades, when it was known as Shadow Warriors in Europe) so making the reboot an Xbox exclusive was quite a coup at the time. But they did start off trying to make an effort, with Ninja Gaiden and sister series Dead Or Alive both being exclusives for the original Xbox. Microsoft has been rightly criticised for not engaging with the Japanese development community for the last two generations, which seems especially disappointing given how many other (almost exclusively American or British) developers they’ve bought up recently. Two of the best action games of the previous decade are remastered, along with their considerably less successful follow-up. Ninja Gaiden: Master Collection – the ninja master returns (pic: Koei Tecmo)
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